Making The Act Without Words Interactive
We started the project in September 2021. The implementation of the story in the Charisma platform ended on October 2022. Although the learning materials for Charisma.ai was straightforward and accessible, implementing the story had its own challenges. One of the most significant challenges we faced was creating decision points for users with similar words and different meanings.
For example, the player must decide whether to "go to the sound" or "don't go to the sound". Although these two sentences contradict each other, they have many similar parts, for example, the verb of both is from the infinitive form of "going" and if only the infinitive of "going", which is "to go", is considered by the authors as the possible player input, then Charisma possibly will not show a correct reaction and follows the story from the opposite direction of the player's desired path.
Therefore, we needed to hardcode many of these contradictions, which made the system less intelligent and more expert.