Designing The User Interface & Wireframes
Then we had design sessions with the designer and developers. I had some design ideas because I had learned game design on online platforms as a priori. We chose a high-score system design for the game, and the player had to control a cherry blossom inside an Enso sign. Meanwhile, the players must have avoided hitting the borders of the Enso by controlling the size and the movement direction of the cherry blossom.
As a result, the whole team began testing their ideas, and we started the prototyping phase. I designed the start page with one of our other artists. I am responsible for the logotype design on this page.
I also prepared wireframes for the development team. In these wireframes, I tried to demonstrate the user interaction flow in the game and decided how many pages the game needed. I created these wireframes using Balsamiq.
After we all agreed on the player's interaction flow, I designed icons and background assets and chose font styles for different pages.